![Storyboard_Palette](https://duckinthesobriety.wordpress.com/wp-content/uploads/2019/11/storyboard_palette.png)
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One day I was sitting revising the storyboard, going through it scene by scene, breaking it down in my head and envisaging what each scene required; the animating involved, how long each scene would be and I started to think that there was some easier and more improved ways of doing some of the scenes. I constantly recalled when Henry had told me that I should let the props and images do the talking, when introducing the antagonist I should show the guns, the helmet, the ominous shadows on the face to visually clarify the messages I’m trying to illustrate. So I thought that using compositions and certain influences from photographers for example I could use static shots with the right, interesting material, and avoid having to animate in some places but still conserve visually appealing shots that could efficiently and appropriately take the place of some more technically arduous and strenuously animated shots that I had originally conceived.
After my conversation with Yuan about how I should probably avoid closeups of faces and over exaggerated, callous, amateurish animated facial expressions and my feedback from my pitch presentation with Henry suggesting a more ominous, Neo-Noir appearance to the film I decided to revaluate the scenes. There are some quite notable differences from the original storyboard that I did but rather than change the narrative, change what I mean, or change what the images symbolize, I instead replaced them with interchangeable representations of the same underlying connotations and visual messages & metaphors. I wanted to compose shots that were beautiful and reminiscent of the research I have done but also being able to use more intelligent less time-consuming ways of creating the animation.
I thought hard about each panel, each frame, and how I could generate something visually attractive, something visually engaging but simultaneously creating something that was perfectly representative of the message I was trying to portray in the frame or the emotion I was trying to evoke. I had to consider all the fundamental elements of evoking emotion in my audience, like light, colour, composition, the distance from the subject and the moment. I considered all these components when formulating my new scenes, making sure I could include as many of these interesting fundamentals as I could, creating the best image, without overindulging and effectively lessening the impact of the image. Its important to get that balance and use what techniques are most appropriate to evoke that particular feeling, emotion or style that I’m going for.
Now that I’m happy with my storyboard and feel I have it properly nailed down I can continue on to create an animatic, this is when you first get a sense of the pacing, the rhythm and the progression of your film.
This is also the last step before going into 3D, so it’s important to make sure that no more story changes are needed.