Animating has never been my strength, I always enjoyed it but it can be very tedious and a lengthy process, especially with the amount of animating I had to do and as much of an amateur as I am at the process. So I decided that I could and would use a combination of mixamo animation with my own, and blend them together to create the animations I needed. I wont be able to use mixamo for the entire process but it’ll certainly save me time in the long run, I just have to hope that I can blend the animations together without any hiccups on Cinema 4D (which I’m totally unfamiliar with).
Cinema 4D
So I had to get a little familiar with Cinema 4D first but thankfully it didn’t take me that long, it is quite similar to all the other computer graphics softwares so I had a fair idea of what I was doing.
When importing the separate animations into Cinema 4D I learned that it was important first of all to begin with a TPose, Unfortunately I learned that the hard way when I didn’t think it would be necessary but instead my animation would glitch out uncontrollably. It important as well that I chose animations that I thought would run together quite seamlessly, sometimes when legs and arms and posture are in different positions the the model can jolt about and look quite robotic, and the characters limbs would slide about. It was also important for me to keep this in mind when I was Animating my own parts, I would regularly use the pose from the last frame of the animation to blend in to my own. I’d simply export it as a game exporter file and import it into C4D.
After importing each animation separately and grouping them together, you simply add them to the timeline as you can see above and drag them on in the right order. Afterwards using the 3D viewport you sync the animations up as seamlessly as you can, it can be tricky at times and tedious but overall it saved me a lot of time. I was able to complete all my animations in about 2 and half weeks, which I believe is at least a 3rd of the time it would have taken me to animate key every frame myself in maya.
I’m currently still on track and can continue on now to modelling the environments in Unreal Engine, it gives me a bit of extra time to familiarise myself with Unreal as well.
Below is some of the animations as examples, I just included a few, rather than all of them.
After Feedback
Thankfully there wasn’t much improvements or corrections I had to do at all, Henry and Gerard only had 2. During the fight scene Henry suggested that I have the boy taunt the soldier and throw something at him so I added that in. Gerard suggested that at the end when the soldier is walking out onto the porch that he lean on the frame so I included that as well.