Initially I was just getting the lay of the land, experimenting with the foliage tool, the different assets that I could use, what trees looked the part and how the lighting interacts with the environment, the lighting will help a lot with the colour of the scene and considering colour is an important part of the story, so is the lighting in this case.
Experimenting with composition and assets I patiently composed a number of different shots with different arrangements and formations to make the scene interesting as a setting for the physical encounter between the rebel and the boy. I wanted something reminiscent of a photograph, looking at different photos online and different photographers portfolios of their journeys through rain forest, how they composed some of their shots.
I played around with the sky dome, to recreate skies more reminiscent of an early morning, that being said however, the skies in the scene behind the forest dont recreate the same colour of the storyboards or create that ominous setting evocative of the physical altercation between the boy and the rebel. The scene has to set the mood so the colour needs to be more akin to that of my storyboards, I need to be sure to keep coming back to the source material and not stray from the original vision and foundations of that. The forest has to be denser, foggier, more atmospheric.
Contextual Research
Border Ranges National Park
Initially the environments that I was creating were looking too much like a forest, I wasn’t getting those Rainforest vibes that I needed, and so I was doing the best I could with the resources and models that I had, I was looking at my research and trying to characterise what makes a Rainforest a Rainforest, what plants and trees were there, what the ground was like etc.
In the research its apparent that there’s a lot more foliage, tall foliage and twisting, crooked huge trees, leaves covering the ground, mossy rocks and rivers and ponds.
Like the greats do when they characterise a person and include and accentuate their most noticeable and prominent, important features, I had to do the same with the environment. Include the essence of the Rainforest into my environment. The things that made a Rainforest.
Second Attempt After Feedback
Quixel
Using quixel megascans and the bridge application I was able to quickly and conveniently acquire more Rainforest type assets and really start to create something like an African Rainforest. Unfortunately because there wasn’t many rain forest like assets available on the store and really just more woodland forest type assets it was rather difficult to get to the point were it was believable but I believe I did a rather good job considering the circumstances, it looks a lot more akin to a Rainforest than the previous renders.
Gerard said that it was important that I don’t stray too far between the style of the silhouettes and the rather simplistic aesthetic at the beginning of the film and wander too far into recreating something too realistic. He suggested that I flatten the colour a little, so that you don’t see every fine detail on the trees, rather to have the shapes and silhouettes of most of the nature and keep the focus on the characters.
I completely agreed and remembered to refer back to my storyboards as reference so that I don’t start straying again from the original idea. The flattening of the colours and the silhouetted trees around the characters was more consistent with the style of my story-boarded concept.
After playing about with the composition a little, I wanted to set a stage for the altercation. I didn’t want anything obstructing the view of the characters or being a distraction in the scene, so I decided to trim down the foliage a little and remove some of the trees. It still maintains the look of a Rainforest though and is a clearer stage for the most important scene in the film.